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Glabela Baiak · Official Wiki

Ranked Dungeon

Face endless hordes, climb waves, compete in your division's weekly ranking, and take home prizes.

01 What it is

It's a wave-survival mode: you enter a closed map, monsters keep spawning, and with each wave they get stronger — more HP, more damage, and much more EXP.

The farther you get, the more Prestige you build up. That prestige ranks you in your division's weekly ranking. You can play Solo or in a group of up to 4, each mode with its own ranking.

Ranked Dungeon main panel — Prestige Arena

🏹 Waves

Survive and kill monsters to advance. No limit — it goes until you fall.

⚔ Prestige

Your run's score. More waves, kills, and objectives = more prestige.

🏆 Ranking

Weekly competition by division, split between Solo and Group.

02 Schedule

The queue isn't open all day. There are two schedules: the default (all players) and a custom one (opt-in via !dungeonhorario):

Default Schedule
⏰ 11:00-15:00 e 20:00-02:00
Custom Schedule (opt-in via !dungeonhorario)
⏰ 04:00-10:00 e 16:00-19:00
Switching schedule: free, 1 time per month (Premium: 3 times). Use !dungeonhorario in-game.
Outside your chosen schedule you can't join the queue or start a run.

03 Requirements

  • Be in a Protection Zone (PZ) when joining the queue.
  • Have a valid division (depends on your resets).
  • Be within the schedule.
  • Not have exceeded the daily limit: 3 runs (with Dungeon Premium: 5 runs).
  • Solo: not be in a party.
Daily limit: up to 3 runs per day per character (5 with Dungeon Premium). Resets every day.

★ Dungeon Premium

Dungeon Premium is a monthly pass purchased in the Game Store for 1500 Tibia Coins. It lasts 30 days and applies only to the character who bought it.

⚔ More daily runs

Daily limit increases to 5 runs (instead of 3).

🗓 Extra schedule switches

3 switches per month via !dungeonhorario (instead of 1).

🗺 Exclusive maps

Access to 4 premium maps in voting, with mission bosses at waves 18, 21, and 24.

Where to buy: open the Game Store in the client, Dungeon section. Premium is character-bound and does not stack — each purchase renews the 30-day window.

04 Divisions (by reset)

Your division comes from your reset count. You only compete against people in the same division.

Newbie0–4 resets
Wooden5–9 resets
Gold10–14 resets
Platinum15–19 resets
Crystal20–24 resets
Terror25–29 resets
Champion30–34 resets
Exalted35–39 resets
Megalomaniac40–44 resets
Sanguinum45–49 resets
Warlord50+ resets
Weekly lock: the first time you join the queue each week, your division locks until the season ends — even if you reset partway through.
Division badges — Newbie to Warlord

05 Solo & Group

🙋 Solo

You against the horde. No party. 100% your own score and your own ranking.

🏅 Group

From 2 to 4 players in the same division. Combined score, counts equally for everyone.

Group search

  • Whoever creates it becomes the leader and sets the size (2 to 4).
  • Everyone stays in PZ during the search; leaving = removed.
  • The leader can kick players and clicks Search Battle once the team is full.
  • The search expires in 5 minutes if it doesn't fill up.
In Group mode: the run starts once the leader confirms with at least 2 members. If the active member count drops below 2 during the run, the session ends.

06 How to join — step by step

Stay in PZ during the schedule

Check that the queue is open and you still have runs left for the day.

Choose Solo or Group

Your division locks here, if it's your first time this week.

Join the queue

Solo picks the map; Group forms the team and hits Search Battle.

Vote on the map (group)

The most-voted map wins; ties are decided randomly.

Countdown & teleport

You drop into the map and have a few seconds before wave 1.

Survive and climb waves

Kill, complete objectives, and go as far as you can.

07 Map voting

  • Each member votes for one map; you can change your vote while it's open.
  • Most votes wins; ties are decided randomly among the tied maps.
  • Nobody voted? The system picks randomly.
  • It closes once everyone has voted.
Map busy: each map holds one run at a time. If the chosen map is already in use, the vote cancels.

08 The 13 public maps + 4 premium

Each map has its own set of monsters. Wave rules are the same across all of them.

MapMonsters
True AsuraTrue Dawnfire Asura, True Midnight Asura
Deep DesertSkeleton Elite Warrior, Undead Elite Gladiator
Fire LibraryBurning Book, Rage Squid
Rotten GolemBranchy Crawler, Rotten Golem
Sparkling PoolsGorerilla, Hulking Prehemoth
Gloom PillarsWandering Pillar, Darklight Construct
Ebb and FlowBony Sea Devil, Turbulent Elemental
The VoidBreach Brood, Reality Reaver
Mirrored NightmareMany Faces, Distorted Phantom
Upper RoshamuulGuzzlemaw, Silencer
Roshamuul PrisonJuggernaut, Hellhound
Hell HubDemon, Hellflayer
Darklight CoreDarklight Source, Walking Pillar

Exclusive Maps — Dungeon Premium

These maps only appear in voting for players with active Dungeon Premium. At waves 15, 18, and 21 there is a mission boss instead of the normal objective.
MapMonsters
Jaded RootsSopping Corpus, Bloated Man-Maggot
Furious CraterVibrant Phantom, Cloak of Terror
Podzilla BottomKraken Spear, Kraken Caster
Buried CathedralBurster Spectre, Arachnophobica
Selection of the dungeon maps

09 Wave system

To climb a wave you need to kill a certain number of monsters. The higher the wave, the more kills needed.

Base: 10 kills Per wave: +4 Per extra member (group): +2

Monsters spawn at a minimum distance from you (no spawning on top of you), with a cap on how many can be alive at once that grows with the wave and group size.

The number next to your character shows the run's current wave.
Wave HUD — kill counter to advance

10 Objectives (every 3 waves)

Every 3 waves an objective appears: a marked tile you need to step on within 30 seconds. In a group, each player has their own tile.

✓ If you complete it

Buff for 45s: +25% damage/skills and −15% damage taken, plus extra prestige.

✗ If you fail

Debuff: −10% healing and +15% damage taken, you lose prestige, and 2 extra monsters spawn.

Hold Objectives (wave %d+)

From wave 15 onward, the objective changes: instead of stepping on a tile, you must hold a 3×3 zone for 10 seconds (total window: 40s to reach it and hold). Reward and penalty are higher than normal objectives.
Objective completed — +25% damage and −15% damage taken buff

★ Objective Bosses (Premium)

At waves 15, 18 and 21, instead of the normal objective, an exclusive boss appears. They deal 20% less damage than regular monsters of the same wave.

Condition: every group member must have Dungeon Premium active and the leader must have opted for bosses when joining the queue. Without Dungeon Premium on the entire group, normal objectives appear instead.
Boss Wave HP* Exclusive drop Weaknesses Resistances
Zoio de Tandera 15 52,7M Medkit Scroll (passive tree) Medkit Scroll (passive tree)
Gelo −10% Holy −15%
Físico +15% Terra +30% Morte +40%
Lavender's Curse 18 195,1M Legendary Potion (passive tree) Legendary Potion (passive tree)
Energia −10% Fogo −15%
Físico +10% Terra +50% Morte +20%
Odin 21 555,5M Defense Scroll (passive tree) Defense Scroll (passive tree)
Morte −10%
Físico +15% Energia +20% Fogo +10% Gelo +15% Holy +30%

* HP calculated for 1 player (solo), no reset modifiers. Scales up with more group members.

Boss attacks

In-game values calculated for 1 player (solo), at the wave each boss appears, without reset modifiers. HP and damage scale up with more group members.

Zoio de Tandera wave 15 1 player · wave 15 · HP 52,7M
☠ Morte 3,5M–4,8M 1 alvo 100%
☠ Morte 3,9M–5,2M raio 3 18%
🌿 Terra 3,7M–4,8M raio 3 16%
⚔ Físico 3,5M–4,5M raio 4 14%
✦ Self-heal 4,3M–8,7M self ~12%
Lavender's Curse wave 18 1 player · wave 18 · HP 195,1M
🌿 Terra 13,9M–19,0M 1 alvo 100%
🌿 Terra 16,1M–21,2M raio 4 20%
🌿 Terra 14,7M–19,8M raio 3 16%
☠ Morte 13,9M–18,3M 1 alvo 14%
🐌 Slow −400 spd 10%
✦ Self-heal 18,3M–36,6M self ~14%
Odin wave 21 1 player · wave 21 · HP 555,5M
⚔ Melee 0–71,1M corpo 100%
✨ Holy 62,8M–77,4M raio 4 18%
⚡ Energia 58,6M–73,2M onda 8 16%
⚔ Físico 56,5M–71,1M raio 5 14%
❄ Gelo 52,3M–66,9M 1 alvo 12%
🚀 Speed+ +400 spd 10%
✦ Self-heal 77,1M–154,1M self ~16%

Common boss loot

All three bosses share the same loot table, with the exception of each boss's exclusive drop:

  Item Chance
Prey Wildcard (×5) Sempre
Dungeon Token (1–3) Comum
Sapphire Coin (1–2) Comum
Defense Scroll 15m (roleta) Raro
Defense Scroll 30m (roleta) Raro
Attack Scroll 30m (roleta) Raro
Roleta Coin Raro
Boss-exclusive scroll (varies per boss) Muito raro

11 How everything scales per wave

Three things grow with every wave: monster HP and damage, and the EXP they drop. Strength uses an exponential × linear formula — not simple linear growth.

❤ HP

Base rate ~40% per wave multiplied by an additional linear factor each iteration. The result is not intuitive: in high waves monsters become absurd bullet sponges.

🔥 Damage

Same exponential acceleration: ~44% base per wave with an accumulated linear factor. A per-hit cap prevents one-shots even in extreme waves.

✨ EXP

Logarithmic scale: from 512x at wave 1 up to 262.144x at wave 18 (≈ +41% per wave).

EXP in practice: grows ~41% per wave up to wave 18; after that the multiplier stops increasing (HP and damage keep scaling).
Reset 36+: characters with many resets receive 60% less EXP from the dungeon. This does not affect other group members.

Strength reference per wave (solo) — how much stronger than wave 1. There is no wave cap: the run ends by death or after 25 min:

Wave HP (× wave 1) Dmg (× wave 1)
1 reference reference
5 6× 6×
10 47× 55×
15 329× 442×
18 1.031× 1.496×
21 3.179× 4.997×
25 14.014× 24.521×

12 Prestige & ranking

Prestige is your run's score and determines your ranking position. The focus is advancing waves and completing objectives — there's no longer any penalty for dying or taking damage.

What countsEffect
Completed wave+70 per wave
Wave in progressup to +35 (proportional to progress)
Objective completed (tile, waves 3–12)+140 each
Hold objective completed (wave 15+)+200 each
Objective failed (tile, waves 3–12)−110 each
Hold objective failed (wave 15+)−160 each
Kills (tiebreaker)+1 per 5 kills, up to +30
Kills are just a tiebreaker now: they count for little and have a cap. What really matters is going far in waves and not failing objectives.
In a group, the score is combined across everyone; everyone enters the ranking with the same value.
Dungeon leaderboard with division, vocation, and mode filters

13 Weekly season

  • The ranked leaderboard is weekly and resets every week.
  • The season turns over on Sunday.
  • Your division locks at the start and unlocks for the next one.
  • There's also a global (all-time) ranking.
Your profile keeps your best results for the current season and all-time: best wave, map, division, and prestige.

14 Rewards

When you finish a run (Emerald Coins)

Every run that meets the minimum criteria (the same as Token Tier 1 — see section 15) and isn't abandoned pays out Emerald Coins based on your division. The higher the division, the more coins:

DivisionEmerald Coins
Newbie10
Wooden20
Gold30
Platinum40
Crystal50
Terror60
Champion70
Exalted80
Megalomaniac90
Sanguinum100
Warlord110

Weekly reward (Dungeon Tokens)

At the end of the season, the top players in each division earn Dungeon Tokens — the currency for the Dungeon Champion's shop (section 16):

PositionTokens (Solo)
🥇 1st to 5th place10 × division rank + position bonus
6th to 15th place5 (participation)

The top 5 position bonus is: 🥇 1º +10 · 🥈 2º +7 · 🥉 3º +5 · 4º +3 · 5º +2. Ex.: a Warlord (rank 6) in 1st place gets 10×6 + 10 = 70 tokens.

In a group, each member of the top receives 10 fixed tokens (no scaling by division).
How you receive it: weekly rewards are delivered to your mailbox automatically, with a message stating your ranking position.

15 Dungeon Tokens (how to earn them)

Each run can earn you up to 3 Dungeon Tokens, based on your performance. The criteria are cumulative: to earn the 2nd token you need to have hit the 1st, and so on. Abandoning the run zeroes out your tokens.

token Token 1

Reach wave 10+, complete 3 objectives, and last at least 10 min.

token Token 2

Reach wave 18+, last 15 min, and fail at most 1 objective.

token Token 3

Reach wave 20+ or hit 2.000+ prestige in the run.

Summary: an average run earns 1 token, a good one earns 2, and an elite run earns 3. Collect tokens and spend them at the Dungeon Champion's shop (section 16).

Besides the per-run tokens, you also get tokens from the ranking's weekly prize (section 14).

16 Dungeon Champion (shop)

The Dungeon Champion is the NPC who trades your Dungeon Tokens for rewards. Find him in the Prestige Arena area and say trade to open the shop.

 ItemCost (tokens)
Enhanced Physical Amplification 10
Enhanced Death Amplification 10
Enhanced Holy Amplification 10
Enhanced Energy Amplification 10
Enhanced Earth Amplification 10
Enhanced Ice Amplification 10
Enhanced Fire Amplification 10
Enhanced Physical Resilience 10
Enhanced Death Resilience 10
Enhanced Holy Resilience 10
Enhanced Energy Resilience 10
Enhanced Earth Resilience 10
Enhanced Ice Resilience 10
Enhanced Fire Resilience 10
Vip Scroll 15
5x Prey Wildcards 15
Stamina Elixir 35
Tier Upgrader 40
7 Days Vip Scroll 70
[Reset] Boss Resetter 150
Exp Boost 20% (unrestricted) 300
Roleta Coin 350
Ticket Of Vip 2 350

Prices and items are read directly from the NPC — they may change with updates.

17 How the run ends

☠ Death

No real death: you're teleported to the temple with full HP/mana and leave the run. In solo, the run is saved.

⏳ Time

Limit of 25 minutes. When it runs out, the run ends and the score is recorded.

🚪 Abandonment

Leaving through the queue counts as abandoning — no reward.

In a group, everyone's score is recorded at the end, including those who fell earlier.
Content automatically generated from dungeon_ranked/01_config.lua · fonte: 01_config.lua
Creature of the Day Boss of the Day Monster Pedestal and Players Online Box
Highscores
41172
Luc Level: 404631 Royal Paladin Prestige: 454 pontos (Medium Prestige)
41166
Vilao Level: 377058 Elder Druid Prestige: 454 pontos (Medium Prestige)
41172
Bola Rp Level: 376772 Royal Paladin Prestige: 534 pontos (Medium Prestige)
41166
Daniel Vorcaro Level: 374225 Elder Druid Prestige: 464 pontos (Medium Prestige)
41165
Japones da Federal Level: 372116 Master Sorcerer Prestige: 474 pontos (Medium Prestige)
Rankings Semanais
Level
PvP
Boss
#1
Cocot Lv 215926 Elite Knight
+782651 Lv
#2
Japones da Federal Lv 370331 Master Sorcerer
+769224 Lv
#3
Daniel Vorcaro Lv 374225 Elder Druid
+762792 Lv
#4
Bolteiro Lv 97810 Royal Paladin
+557696 Lv
#5
Bola Rp Lv 376772 Royal Paladin
+529912 Lv
#1
Tns Lv 51003 Royal Paladin
7
#2
O Comendador Lv 305658 Elite Knight
6
#3
Brunao Ignorante Lv 85312 Master Sorcerer
5
#4
Daniel Vorcaro Lv 374225 Elder Druid
4
#5
Jakozin Lv 75865 Royal Paladin
2
#1
Patetinha Lv 147906 Elite Knight
541
#2
Biels Firma Forte Lv 359655 Elite Knight
475
#3
Theteu Lv 83363 Elite Knight
330
#4
Pech Hookah Lv 104901 Royal Paladin
289
#5
Xoki Archer Lv 101062 Royal Paladin
276
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