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Glabela Baiak Β· Official Wiki

Ranked Dungeon

Face endless hordes, climb waves, compete in your division's weekly ranking, and take home prizes.

01 What it is

It's a wave-survival mode: you enter a closed map, monsters keep spawning, and with each wave they get stronger β€” more HP, more damage, and much more EXP.

The farther you get, the more Prestige you build up. That prestige ranks you in your division's weekly ranking. You can play Solo or in a group of up to 4, each mode with its own ranking.

Ranked Dungeon main panel β€” Prestige Arena

🏹 Waves

Survive and kill monsters to advance. No limit β€” it goes until you fall.

βš” Prestige

Your run's score. More waves, kills, and objectives = more prestige.

πŸ† Ranking

Weekly competition by division, split between Solo and Group.

02 Schedule

The queue isn't open all day. There are two schedules: the default (all players) and a custom one (opt-in via !dungeonhorario):

Default Schedule
⏰ 11:00-15:00 e 20:00-02:00
Custom Schedule (opt-in via !dungeonhorario)
⏰ 04:00-10:00 e 16:00-19:00
Switching schedule: free, 1 time per month (Premium: 3 times). Use !dungeonhorario in-game.
Outside your chosen schedule you can't join the queue or start a run.

03 Requirements

  • Be in a Protection Zone (PZ) when joining the queue.
  • Have a valid division (depends on your resets).
  • Be within the schedule.
  • Not have exceeded the daily limit: 3 runs (with Dungeon Premium: 5 runs).
  • Solo: not be in a party.
Daily limit: up to 3 runs per day per character (5 with Dungeon Premium). Resets every day.

β˜… Dungeon Premium

Dungeon Premium is a monthly pass purchased in the Game Store for 1500 Tibia Coins. It lasts 30 days and applies only to the character who bought it.

βš” More daily runs

Daily limit increases to 5 runs (instead of 3).

πŸ—“ Extra schedule switches

3 switches per month via !dungeonhorario (instead of 1).

πŸ—Ί Exclusive maps

Access to 4 premium maps in voting, with mission bosses at waves 18, 21, and 24.

Where to buy: open the Game Store in the client, Dungeon section. Premium is character-bound and does not stack β€” each purchase renews the 30-day window.

04 Divisions (by reset)

Your division comes from your reset count. You only compete against people in the same division.

Newbie0–1 resets
Wooden2–4 resets
Gold5–9 resets
Platinum10–14 resets
Crystal15–19 resets
Warlord20+ resets
Weekly lock: the first time you join the queue each week, your division locks until the season ends β€” even if you reset partway through.
Division badges β€” Newbie to Warlord

05 Solo & Group

πŸ™‹ Solo

You against the horde. No party. 100% your own score and your own ranking.

πŸ… Group

From 2 to 4 players in the same division. Combined score, counts equally for everyone.

Group search

  • Whoever creates it becomes the leader and sets the size (2 to 4).
  • Everyone stays in PZ during the search; leaving = removed.
  • The leader can kick players and clicks Search Battle once the team is full.
  • The search expires in 5 minutes if it doesn't fill up.
In Group mode: the run starts once the leader confirms with at least 2 members. If the active member count drops below 2 during the run, the session ends.

06 How to join β€” step by step

Stay in PZ during the schedule

Check that the queue is open and you still have runs left for the day.

Choose Solo or Group

Your division locks here, if it's your first time this week.

Join the queue

Solo picks the map; Group forms the team and hits Search Battle.

Vote on the map (group)

The most-voted map wins; ties are decided randomly.

Countdown & teleport

You drop into the map and have a few seconds before wave 1.

Survive and climb waves

Kill, complete objectives, and go as far as you can.

07 Map voting

  • Each member votes for one map; you can change your vote while it's open.
  • Most votes wins; ties are decided randomly among the tied maps.
  • Nobody voted? The system picks randomly.
  • It closes once everyone has voted.
Map busy: each map holds one run at a time. If the chosen map is already in use, the vote cancels.

08 The 13 public maps + 4 premium

Each map has its own set of monsters. Wave rules are the same across all of them.

MapMonsters
True AsuraTrue Dawnfire Asura, True Midnight Asura
Deep DesertSkeleton Elite Warrior, Undead Elite Gladiator
Fire LibraryBurning Book, Rage Squid
Rotten GolemBranchy Crawler, Rotten Golem
Sparkling PoolsGorerilla, Hulking Prehemoth
Gloom PillarsWandering Pillar, Darklight Construct
Ebb and FlowBony Sea Devil, Turbulent Elemental
The VoidBreach Brood, Reality Reaver
Mirrored NightmareMany Faces, Distorted Phantom
Upper RoshamuulGuzzlemaw, Silencer
Roshamuul PrisonJuggernaut, Hellhound
Hell HubDemon, Hellflayer
Darklight CoreDarklight Source, Walking Pillar

Exclusive Maps β€” Dungeon Premium

These maps only appear in voting for players with active Dungeon Premium. At waves 18, 21, and 24 there is a mission boss instead of the normal objective.
MapMonsters
Jaded RootsSopping Corpus, Bloated Man-Maggot
Furious CraterVibrant Phantom, Cloak of Terror
Podzilla BottomKraken Spear, Kraken Caster
Buried CathedralBurster Spectre, Arachnophobica
Selection of the dungeon maps

09 Wave system

To climb a wave you need to kill a certain number of monsters. The higher the wave, the more kills needed.

Base: 10 kills Per wave: +4 Per extra member (group): +2

Monsters spawn at a minimum distance from you (no spawning on top of you), with a cap on how many can be alive at once that grows with the wave and group size.

The number next to your character shows the run's current wave.
Wave HUD β€” kill counter to advance

10 Objectives (every 3 waves)

Every 3 waves an objective appears: a marked tile you need to step on within 30 seconds. In a group, each player has their own tile.

βœ“ If you complete it

Buff for 45s: +25% damage/skills and βˆ’15% damage taken, plus extra prestige.

βœ— If you fail

Debuff: βˆ’10% healing and +15% damage taken, you lose prestige, and 2 extra monsters spawn.

Hold Objectives (wave %d+)

From wave 15 onward, the objective changes: instead of stepping on a tile, you must hold a 3Γ—3 zone for 10 seconds (total window: 40s to reach it and hold). Reward and penalty are higher than normal objectives.
Objective completed β€” +25% damage and βˆ’15% damage taken buff

11 How everything scales per wave

Three things grow with every wave: monster HP and damage, and the EXP they drop.

❀ HP

Grows ~40% per wave (even more in a group). They become tanks in high waves.

πŸ”₯ Damage

Scales ~44% per wave. There's a per-hit cap to prevent one-shots.

✨ EXP

Logarithmic scale: from 512x at wave 1 up to 262.144x at wave 18 (β‰ˆ +41% per wave).

EXP in practice: grows ~41% per wave up to wave 18; after that the multiplier stops increasing (HP and damage keep scaling).
Reset 36+: characters with many resets receive 60% less EXP from the dungeon. This does not affect other group members.

12 Prestige & ranking

Prestige is your run's score and determines your ranking position. The focus is advancing waves and completing objectives β€” there's no longer any penalty for dying or taking damage.

What countsEffect
Completed wave+70 per wave
Wave in progressup to +35 (proportional to progress)
Objective completed (tile, waves 3–15)+140 each
Hold objective completed (wave 15+)+200 each
Objective failed (tile, waves 3–15)βˆ’110 each
Hold objective failed (wave 15+)βˆ’160 each
Kills (tiebreaker)+1 per 5 kills, up to +30
Kills are just a tiebreaker now: they count for little and have a cap. What really matters is going far in waves and not failing objectives.
In a group, the score is combined across everyone; everyone enters the ranking with the same value.
Dungeon leaderboard with division, vocation, and mode filters

13 Weekly season

  • The ranked leaderboard is weekly and resets every week.
  • The season turns over on Sunday.
  • Your division locks at the start and unlocks for the next one.
  • There's also a global (all-time) ranking.
Your profile keeps your best results for the current season and all-time: best wave, map, division, and prestige.

14 Rewards

When you finish a run (Emerald Coins)

Every run that meets the minimum criteria (the same as Token Tier 1 β€” see section 15) and isn't abandoned pays out Emerald Coins based on your division. The higher the division, the more coins:

DivisionEmerald Coins
Newbie10
Wooden20
Gold30
Platinum40
Crystal50
Warlord60

Weekly reward (Dungeon Tokens)

At the end of the season, the top players in each division earn Dungeon Tokens β€” the currency for the Dungeon Champion's shop (section 16):

PositionTokens (Solo)
πŸ₯‡ 1st to 5th place10 Γ— division rank + position bonus
6th to 15th place5 (participation)

The top 5 position bonus is: πŸ₯‡ 1ΒΊ +10 Β· πŸ₯ˆ 2ΒΊ +7 Β· πŸ₯‰ 3ΒΊ +5 Β· 4ΒΊ +3 Β· 5ΒΊ +2. Ex.: a Warlord (rank 6) in 1st place gets 10Γ—6 + 10 = 70 tokens.

In a group, each member of the top receives 10 fixed tokens (no scaling by division).
How you receive it: weekly rewards are delivered to your mailbox automatically, with a message stating your ranking position.

15 Dungeon Tokens (how to earn them)

Each run can earn you up to 3 Dungeon Tokens, based on your performance. The criteria are cumulative: to earn the 2nd token you need to have hit the 1st, and so on. Abandoning the run zeroes out your tokens.

token Token 1

Reach wave 10+, complete 3 objectives, and last at least 10 min.

token Token 2

Reach wave 18+, last 15 min, and fail at most 1 objective.

token Token 3

Reach wave 20+ or hit 2.000+ prestige in the run.

Summary: an average run earns 1 token, a good one earns 2, and an elite run earns 3. Collect tokens and spend them at the Dungeon Champion's shop (section 16).

Besides the per-run tokens, you also get tokens from the ranking's weekly prize (section 14).

16 Dungeon Champion (shop)

The Dungeon Champion is the NPC who trades your Dungeon Tokens for rewards. Find him in the Prestige Arena area and say trade to open the shop.

 ItemCost (tokens)
Enhanced Physical Amplification 10
Enhanced Death Amplification 10
Enhanced Holy Amplification 10
Enhanced Energy Amplification 10
Enhanced Earth Amplification 10
Enhanced Ice Amplification 10
Enhanced Fire Amplification 10
Enhanced Physical Resilience 10
Enhanced Death Resilience 10
Enhanced Holy Resilience 10
Enhanced Energy Resilience 10
Enhanced Earth Resilience 10
Enhanced Ice Resilience 10
Enhanced Fire Resilience 10
Vip Scroll 15
5x Prey Wildcards 15
Stamina Elixir 35
Tier Upgrader 40
7 Days Vip Scroll 70
[Reset] Boss Resetter 150
Exp Boost 20% (unrestricted) 300
Roleta Coin 350
Ticket Of Vip 2 350

Prices and items are read directly from the NPC β€” they may change with updates.

17 How the run ends

☠ Death

No real death: you're teleported to the temple with full HP/mana and leave the run. In solo, the run is saved.

⏳ Time

Limit of 25 minutes. When it runs out, the run ends and the score is recorded.

πŸšͺ Abandonment

Leaving through the queue counts as abandoning β€” no reward.

In a group, everyone's score is recorded at the end, including those who fell earlier.
Content automatically generated from dungeon_ranked/01_config.lua · fonte: 01_config.lua
Creature of the Day Boss of the Day Monster Pedestal and Players Online Box
Highscores
41172
Mahadeva Level: 311286 Royal Paladin resets: 37
41172
Zelos Level: 273328 Royal Paladin resets: 36
41172
Igpower Level: 272531 Royal Paladin resets: 24
41172
Luc Level: 268203 Royal Paladin resets: 39
41166
Brunao Arrogante Level: 246624 Elder Druid resets: 34
Rankings Semanais
Level
PvP
Boss
#1
Japones da Federal Lv 183553 Master Sorcerer
+600425 Lv
#2
Daniel Vorcaro Lv 97675 Elder Druid
+557663 Lv
#3
Brunao Arrogante Lv 246624 Elder Druid
+498974 Lv
#4
Reef Lv 104232 Royal Paladin
+388495 Lv
#5
Irelia Lv 120830 Elite Knight
+350278 Lv
#1
Immortall Lv 63413 Royal Paladin
13
#2
Wicked Lv 55920 Royal Paladin
13
#3
Tuga Ek Lv 42115 Elite Knight
8
#4
Tnshow Lv 88528 Elite Knight
7
#5
Skilletth Lv 102042 Elder Druid
5
#1
Patetinha Lv 103612 Elite Knight
303
#2
Mazik Lv 121012 Master Sorcerer
269
#3
Firefox Lv 75283 Royal Paladin
241
#4
Player Solo Lv 74315 Elite Knight
229
#5
Zuzawoh Lv 108760 Elite Knight
220
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