Face endless hordes, climb waves, compete in your division's weekly ranking, and take home prizes.
It's a wave-survival mode: you enter a closed map, monsters keep spawning, and with each wave they get stronger β more HP, more damage, and much more EXP.
The farther you get, the more Prestige you build up. That prestige ranks you in your division's weekly ranking. You can play Solo or in a group of up to 4, each mode with its own ranking.
Survive and kill monsters to advance. No limit β it goes until you fall.
Your run's score. More waves, kills, and objectives = more prestige.
Weekly competition by division, split between Solo and Group.
The queue isn't open all day. There are two schedules: the default (all players) and a custom one (opt-in via !dungeonhorario):
!dungeonhorario in-game.Dungeon Premium is a monthly pass purchased in the Game Store for 1500 Tibia Coins. It lasts 30 days and applies only to the character who bought it.
Daily limit increases to 5 runs (instead of 3).
3 switches per month via !dungeonhorario (instead of 1).
Access to 4 premium maps in voting, with mission bosses at waves 18, 21, and 24.
Your division comes from your reset count. You only compete against people in the same division.

You against the horde. No party. 100% your own score and your own ranking.
From 2 to 4 players in the same division. Combined score, counts equally for everyone.
Check that the queue is open and you still have runs left for the day.
Your division locks here, if it's your first time this week.
Solo picks the map; Group forms the team and hits Search Battle.
The most-voted map wins; ties are decided randomly.
You drop into the map and have a few seconds before wave 1.
Kill, complete objectives, and go as far as you can.
Each map has its own set of monsters. Wave rules are the same across all of them.
| Map | Monsters |
|---|---|
| True Asura | True Dawnfire Asura, True Midnight Asura |
| Deep Desert | Skeleton Elite Warrior, Undead Elite Gladiator |
| Fire Library | Burning Book, Rage Squid |
| Rotten Golem | Branchy Crawler, Rotten Golem |
| Sparkling Pools | Gorerilla, Hulking Prehemoth |
| Gloom Pillars | Wandering Pillar, Darklight Construct |
| Ebb and Flow | Bony Sea Devil, Turbulent Elemental |
| The Void | Breach Brood, Reality Reaver |
| Mirrored Nightmare | Many Faces, Distorted Phantom |
| Upper Roshamuul | Guzzlemaw, Silencer |
| Roshamuul Prison | Juggernaut, Hellhound |
| Hell Hub | Demon, Hellflayer |
| Darklight Core | Darklight Source, Walking Pillar |
| Map | Monsters |
|---|---|
| Jaded Roots | Sopping Corpus, Bloated Man-Maggot |
| Furious Crater | Vibrant Phantom, Cloak of Terror |
| Podzilla Bottom | Kraken Spear, Kraken Caster |
| Buried Cathedral | Burster Spectre, Arachnophobica |

To climb a wave you need to kill a certain number of monsters. The higher the wave, the more kills needed.
Monsters spawn at a minimum distance from you (no spawning on top of you), with a cap on how many can be alive at once that grows with the wave and group size.

Every 3 waves an objective appears: a marked tile you need to step on within 30 seconds. In a group, each player has their own tile.
Buff for 45s: +25% damage/skills and β15% damage taken, plus extra prestige.
Debuff: β10% healing and +15% damage taken, you lose prestige, and 2 extra monsters spawn.

Three things grow with every wave: monster HP and damage, and the EXP they drop.
Grows ~40% per wave (even more in a group). They become tanks in high waves.
Scales ~44% per wave. There's a per-hit cap to prevent one-shots.
Logarithmic scale: from 512x at wave 1 up to 262.144x at wave 18 (β +41% per wave).
Prestige is your run's score and determines your ranking position. The focus is advancing waves and completing objectives β there's no longer any penalty for dying or taking damage.
| What counts | Effect |
|---|---|
| Completed wave | +70 per wave |
| Wave in progress | up to +35 (proportional to progress) |
| Objective completed (tile, waves 3β15) | +140 each |
| Hold objective completed (wave 15+) | +200 each |
| Objective failed (tile, waves 3β15) | β110 each |
| Hold objective failed (wave 15+) | β160 each |
| Kills (tiebreaker) | +1 per 5 kills, up to +30 |

Every run that meets the minimum criteria (the same as Token Tier 1 β see section 15) and isn't abandoned pays out Emerald Coins based on your division. The higher the division, the more coins:
| Division | Emerald Coins |
|---|---|
| Newbie | 10 |
| Wooden | 20 |
| Gold | 30 |
| Platinum | 40 |
| Crystal | 50 |
| Warlord | 60 |
At the end of the season, the top players in each division earn Dungeon Tokens β the currency for the Dungeon Champion's shop (section 16):
| Position | Tokens (Solo) |
|---|---|
| π₯ 1st to 5th place | 10 Γ division rank + position bonus |
| 6th to 15th place | 5 (participation) |
The top 5 position bonus is: π₯ 1ΒΊ +10 Β· π₯ 2ΒΊ +7 Β· π₯ 3ΒΊ +5 Β· 4ΒΊ +3 Β· 5ΒΊ +2. Ex.: a Warlord (rank 6) in 1st place gets 10Γ6 + 10 = 70 tokens.
Each run can earn you up to 3 Dungeon Tokens, based on your performance. The criteria are cumulative: to earn the 2nd token you need to have hit the 1st, and so on. Abandoning the run zeroes out your tokens.
Token 1Reach wave 10+, complete 3 objectives, and last at least 10 min.

Token 2Reach wave 18+, last 15 min, and fail at most 1 objective.


Token 3Reach wave 20+ or hit 2.000+ prestige in the run.
Besides the per-run tokens, you also get tokens from the ranking's weekly prize (section 14).
The Dungeon Champion is the NPC who trades your Dungeon Tokens for rewards. Find him in the Prestige Arena area and say trade to open the shop.
| Item | Cost (tokens) | |
|---|---|---|
|
Enhanced Physical Amplification | 10 |
|
Enhanced Death Amplification | 10 |
|
Enhanced Holy Amplification | 10 |
|
Enhanced Energy Amplification | 10 |
|
Enhanced Earth Amplification | 10 |
|
Enhanced Ice Amplification | 10 |
|
Enhanced Fire Amplification | 10 |
|
Enhanced Physical Resilience | 10 |
|
Enhanced Death Resilience | 10 |
|
Enhanced Holy Resilience | 10 |
|
Enhanced Energy Resilience | 10 |
|
Enhanced Earth Resilience | 10 |
|
Enhanced Ice Resilience | 10 |
|
Enhanced Fire Resilience | 10 |
|
Vip Scroll | 15 |
|
5x Prey Wildcards | 15 |
|
Stamina Elixir | 35 |
|
Tier Upgrader | 40 |
|
7 Days Vip Scroll | 70 |
|
[Reset] Boss Resetter | 150 |
|
Exp Boost 20% (unrestricted) | 300 |
|
Roleta Coin | 350 |
|
Ticket Of Vip 2 | 350 |
Prices and items are read directly from the NPC β they may change with updates.
No real death: you're teleported to the temple with full HP/mana and leave the run. In solo, the run is saved.
Limit of 25 minutes. When it runs out, the run ends and the score is recorded.
Leaving through the queue counts as abandoning β no reward.
